Jealous much, Pete?
So, while I was left alone in charge of the Rule Zero Studios here in High Barsoom, I did a few things to pass the time. I got to play Torchbearer via Google Hangouts. I got to chat with friends in far flung places like Korea. And I spent a whole lot of time bitching about the fact that I didn’t go to Origins this year because I couldn’t pull it off logistically.
Ergo, I was sitting here, staring at the jolly, candy-like history-eraser button we have here in the studio, and generally bemoaning my fate when what should arrive via missile mail?
Wait! That’s not the important part. The important part is that this bag contained RZP schwag! Yes, Chris is always thinking about his sidekick and he got me two brilliantly wonderful t-shirts that I will be sporting at GenCon this year! W007!
Thank you to Chris and I’m looking forward to doing our annual Origins Awards show and discussing the Con.
Peace, love, and Game on!
I would drive 400 miles and I would drive 400 more.
Well, I was hoping to get in another show before Origins, but we’ve been so ridiculously busy at the Rule Zero Studios in High Barsoom. We didn’t have time to get together and record, so you get the text version. I (Chris) will be at Origins this coming week, and Pete and I will BOTH be at GenCon. We hope to meet any listeners at either con who want to come up and introduce themselves. On select days I’ll be wearing my RZP Swag. It’s going to be a long drive in a crowded car. We’re bringing our daughter and her boyfriend to the convention this time and we’re all sharing a single room. Should be very relaxed and not awkward at all.
I love the opportunity that a convention presents as a chance to play new game systems, or to play in systems that I don’t get a chance to play in often. I am in a demo of a new game called Cold Steel Wardens. The theme of the convention is Superheroes, so this is a great year to premier this new system. It had a kickstarter that met its modest goal in January, and it’s making the rounds at conventions to build up an audience. Unfortunately, I don’t see a huge web presence for this game, and maybe I’m just too much of a slave to technology, but I’ve come to rely on it as a way to explore new games before making a financial commitment. If I like the demo, I’ll definitely check out any product they have out by convention time.
I’m also trying a game I haven’t played before called Grimmpunk, which just fascinates the bejeezus out of me. And I should FINALLY get a chance to try the DC Heroes game that went out of print only about 20 years ago. I remember seeing it, I remember people raving about it. But that was in the day when the only major superhero RPGs were V&V, Marvel (FASERIP), and Champions. Let’s see if DC Heroes stands the test of time to someone without the reverence of nostalgia shading my impressions. Right now I’m scheduled for 3 Hero System games, but I think I might have to drop one, just because of the exhaustion factor. Oddly enough, none of the 3 are superhero-themed. The real problem is that we have something scheduled for every single time slot possible to game in. Which means if we want to explore the dealers’ hall, or just relax a little and find a pickup game, we’ll have to drop something. But looking at my schedule, I’m really excited about all my games. If something has to go, it’ll probably have to be the thing I’m playing three of.
The RZP bus leaves Tuesday morning for the 400 mile drive to Columbis, Ohio. I hope to see you there!
It is MAY already and that means that Rule Zero has turned Two Years Old! Yes, in spite of foul weather, poor planning, technical difficulties, and a horrible tendency on both of our parts to not schedule some pre-podcast time; we have managed to stick out for 15 episodes! WOOO! Yeah, US! Chris is off to Origins shortly, so hopefully we will get in our annual Origins Awards ‘cast.
Peace, love, and Sssssoul!
So, here is a cool link that shows Wil Wheaton addressing a newborn and explaining the nifty of nerd-dom.
Episode 14 – Girls Game Wild
While You’re Up, Honey, Could You Slay Me a Dragon?
Chris talks about his brief but enlightening experience as one of the top 32 in Paizo’s RPG Superstar 2013 Contest.
After that brief break, we talk about the experience women have had in gaming. Actual women take part. They were in my house, guys. The feminine trio of Sharon, Amelia, and Alicia join us for a long and complicated discussion about how women are treated, and how women approach gaming.
Don’t think their experiences match up with yours? Did they miss a major point in the discussion? Totally agree with them? We want to hear what you have to say! Join in the discussion by sending us an email (you can even include an MP3 file!) to firstname.lastname@example.org. We’d love to hear from you!
In a cold New England town, a dark and ancient evil is stirring. The sinister chants of misguided humans seeking forbidden knowledge have awakened an intelligence from the time before time. Certain townsfolk who remember their little community’s mysterious past suspect that something from another world is whispering dark secrets into the ear of the local librarian. It brings the attention from those who have made it their lives’ work to investigate these intrusions into the material world. Favors are called in, contacts made, help is sought, and then several new strangers arrive in town, seeking clues to unravel the hold the dark and ancient evil has on the town.
What’s a dark and ancient evil to do?
The seed: One thing I often wonder about investigative Cthulhu games is this: What does this adventure look like from the monster’s point of view? Of course, part of the genre is that the monsters are unfathomable mysteries that have desires and motivations beyond anything mere humans can understand. But the evil things that lurk in the darkness of investigative horror must at some point be aware of the investigators, and some of the things monsters do in horror games, well, you just have to wonder: Are they just fucking with the humans?
So, while I don’t really have the inclination to stat up the adventure, I offer it as an idea for those who enjoy a light-hearted romp into unimaginable horror. It would make a fun one-shot for a group that might have had too much investigation in their games lately (or simply too much to drink one night). If this were to be played as a convention game, the GM could reward players (as monster PCs) for making the investigators work harder unnecessarily. Extra points for driving an investigator so insane he kills another investigator. There could be lots of ways you could play it out.
I offer this game adventure concept to you free of charge, a gift from Rule Zero to you.